New Devlog! Custom channels, versioning, config saves and BEAUTY!


Good news, the masses! I've put in a lot of work today, and made a checklist (lord forbid) of what I was doing, what needs to be done, and what has been done. So, what has been done?

  • Custom channels can now be configured! This is done through the channels tab in the preferences - the default channels can not be deleted. Sorry.
  • Custom versioning can now be set for each channel! No more version 34, more Version 1.2.27... or something!
  • Config files retaining all of your setup (in terms of pushing) can now be saved and loaded, saving time on constantly re-entering your build data!
  • Beautification occurred! I've changed the font of (the main window atm, I'll do the rest shortly) the project, and generally prettied it up! There's now an "at-a-glance" for the game being pushed for, indicating the current platforms, the logo & other things!
  • Bug fixes! A potential issue with game names failing to be sent to butler correctly was fixed, the "log out of all accounts" action in the context menu was fixed, and an issue with the network performance counter was repaired.

So, whatever is next! I'll tell you what's next!

  • Quick Push - Item in context menu, allows for a quick single channel push to a game & a channel, still with the potential for custom versioning.
  • Custom fonts - customise to your hearts content!
  • Triggers post build - webhooks and other fun things to be sent after all your channels are pushed - discord, slack and other automation gods, rejoice!
  • Resolve issues with colour - currently, colour customisation is lackluster and dodgy - make it not that!
  • Output console to window - So you can see when butler breaks and I don't notice. And complain at me. Please.
  • Keyboard Shortcuts - Take a guess
  • Bug Fixes! - I have a few bugs on my radar that I didn't get time to fix today, I hope to do them soon!

Files

build-master-win.zip 4 MB
Version 1 Mar 31, 2021

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